I started this project the fall of 2024, finally got around to do some finishing touches! Modeled and animated in Maya, textures created in the Substance suite and ZBrush using trimsheet techniques. The coop and pidgeken designs were based on the concept art from Dani Maniguet's project "Pidgekens and the Couriercoop" which can be found here: https://www.artstation.com/artwork/yJgOPx.